night-marion bell-wood (
ringhollow) wrote2021-01-22 07:21 pm
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wiztrict
BASIC INFO
Name: Marion Birdie Bell-Wood. Mare.
Age & Birthday: 25, 28/06/2001 (Cancer w/ Gemini)
Blood Status: Halfblood.
Schooling: Hogwarts + Ravenclaw + 2012–2019. Prefect. Quidditch team (Chaser).
Occupation: Healer trainee, first year.
Sexuality: A lesbian in her 20s.
Gender & Pronouns: Female. She/her.
Age & Birthday: 25, 28/06/2001 (Cancer w/ Gemini)
Blood Status: Halfblood.
Schooling: Hogwarts + Ravenclaw + 2012–2019. Prefect. Quidditch team (Chaser).
Occupation: Healer trainee, first year.
Sexuality: A lesbian in her 20s.
Gender & Pronouns: Female. She/her.
APPEARANCE
Height: 5'6"
Hair: Natural brunette. Dyes it white, doesn't care about tending to her roots.
Eyes: Hazel.
Manner of Dress: Comfort is king. Big sweaters. Lots of layers. Neutral colours. Everything she owns looks lived-in (read: worn) and she's been known to scuff shoes before agreeing to wear them out of the house. Heaps on the accessories; at any time she's wearing at least two necklaces, three rings, and four bracelets. While not every piece she owns has sentimental value, she'll always have on at least a couple that do. They're a few reminders of the people that matter, hanging off her at all times when she can't be hanging off of said people. During quidditch matches she's attached to, she goes all out. Go ahead, ask her how many teams' robes she owns. Just try.
General Vibes: While she dresses like she might want to hide, there's nothing meek about Marion. She's social, nosy, and physical — she just also likes to be cozy as can be. Instead of slipping into rooms unnoticed, she bursts in with a greeting. She's always on the move unless lost in a task.
Notable Features: Favours heavier eyeshadow that she doesn't apply with much precision, bonus points if she can wear it into tomorrow without it looking too worse for wear. Only tattoo is a half-inch line she got at a party; she lasted 10 minutes before wimping out. It's on the back of her right wrist. Has 4" scar across the right back side of her head; often covered by messy hair, and hats when hair's unpredictable.
Hair: Natural brunette. Dyes it white, doesn't care about tending to her roots.
Eyes: Hazel.
Manner of Dress: Comfort is king. Big sweaters. Lots of layers. Neutral colours. Everything she owns looks lived-in (read: worn) and she's been known to scuff shoes before agreeing to wear them out of the house. Heaps on the accessories; at any time she's wearing at least two necklaces, three rings, and four bracelets. While not every piece she owns has sentimental value, she'll always have on at least a couple that do. They're a few reminders of the people that matter, hanging off her at all times when she can't be hanging off of said people. During quidditch matches she's attached to, she goes all out. Go ahead, ask her how many teams' robes she owns. Just try.
General Vibes: While she dresses like she might want to hide, there's nothing meek about Marion. She's social, nosy, and physical — she just also likes to be cozy as can be. Instead of slipping into rooms unnoticed, she bursts in with a greeting. She's always on the move unless lost in a task.
Notable Features: Favours heavier eyeshadow that she doesn't apply with much precision, bonus points if she can wear it into tomorrow without it looking too worse for wear. Only tattoo is a half-inch line she got at a party; she lasted 10 minutes before wimping out. It's on the back of her right wrist. Has 4" scar across the right back side of her head; often covered by messy hair, and hats when hair's unpredictable.
PERSONALITY
+ CARING (SELECTIVELY) / - PROTECTIVE.
Marion cares deeply for those she holds dear and will immediately offer or provide help without regard for her own well-being, sacrificing her time and even (gasp!) productivity for someone in need. However, she's also fiercely protective of them and will jump to defend them being asked and whether or not they actually need the help. This has started more than a few arguments.
+ DISCIPLINED / = COMPETITIVE / = DETERMINED / - CHIPPIEST SHOULDER.
If you're going to do something, do it well. And if you want to do it well, you need to make sure it's the best possible option. Weigh the pros and cons, research, get opinions. Exhaust all possibilities and be. thorough. Marion takes after her father in her intensity, allowing nothing to stand between her and a goal. She's got no issues plowing through others to achieve it, but if she likes them she'll at least apologize on her way back to Earth.
She has a lot of reservations about her future. It used to be laid out in front of her and she was confident in her abilities. Now, it's something that she wasn't expecting — and she hates being unprepared. Her anxieties about failure fuel her drive to do better; better than before, better than her peers, and better than expected. The expectations she puts on herself are unrealistic and have caused her to burn out more than once, but she's yet to learn that the resulting explosions were the consequences of her own such actions.
= CURIOUS.
"Curious" might be an understatement. When she wants to know something, she's relentless. It could be innocuous gossip or a professional riddle — whatever it is, the idea that there's something she doesn't know gnaws at her, and that's something she can't abide. In the work world—and especially when Marion feels her own reputation and/or success are on the line—this makes her bright and tenacious, but also prone to burnout.
- EMOTIONALLY CONSTIPATED.
She isn't good at talking about, or processing, her less-positive emotions. She grew up around people who threw their discontent into their careers — and while she adopted this practice, said careers revolved around a violent sport. Now, she throws herself into her work as a distraction when she's unhappy or anxious, which isn't so good of an outlet as breaking the speed barrier on a broom. She deflects instead of discussing what's wrong and will go to impressive lengths to change the subject. She's a little better writing out what's up, but it takes her some time to get it out, and working through that usually needs an impromptu run or (hours-long) walk to get started.
- IMPULSIVE.
When reaching the limits of how much stress she can handle, whether from responsibilities or extraordinary worries, her decision-making skill can go from "rigorous" to "reckless" in a heartbeat. She'll throw a project in the trash and start over at the eleventh hour if it isn't perfect. She'll attend that party when she has an exam the next day. She'll call that number in her back pocket even though the person on the other end is never a good idea.
- QUICK TO JUDGE.
She has a lot of opinions about how other people should be and act. Counter them at your own risk.
Marion cares deeply for those she holds dear and will immediately offer or provide help without regard for her own well-being, sacrificing her time and even (gasp!) productivity for someone in need. However, she's also fiercely protective of them and will jump to defend them being asked and whether or not they actually need the help. This has started more than a few arguments.
+ DISCIPLINED / = COMPETITIVE / = DETERMINED / - CHIPPIEST SHOULDER.
If you're going to do something, do it well. And if you want to do it well, you need to make sure it's the best possible option. Weigh the pros and cons, research, get opinions. Exhaust all possibilities and be. thorough. Marion takes after her father in her intensity, allowing nothing to stand between her and a goal. She's got no issues plowing through others to achieve it, but if she likes them she'll at least apologize on her way back to Earth.
She has a lot of reservations about her future. It used to be laid out in front of her and she was confident in her abilities. Now, it's something that she wasn't expecting — and she hates being unprepared. Her anxieties about failure fuel her drive to do better; better than before, better than her peers, and better than expected. The expectations she puts on herself are unrealistic and have caused her to burn out more than once, but she's yet to learn that the resulting explosions were the consequences of her own such actions.
= CURIOUS.
"Curious" might be an understatement. When she wants to know something, she's relentless. It could be innocuous gossip or a professional riddle — whatever it is, the idea that there's something she doesn't know gnaws at her, and that's something she can't abide. In the work world—and especially when Marion feels her own reputation and/or success are on the line—this makes her bright and tenacious, but also prone to burnout.
- EMOTIONALLY CONSTIPATED.
She isn't good at talking about, or processing, her less-positive emotions. She grew up around people who threw their discontent into their careers — and while she adopted this practice, said careers revolved around a violent sport. Now, she throws herself into her work as a distraction when she's unhappy or anxious, which isn't so good of an outlet as breaking the speed barrier on a broom. She deflects instead of discussing what's wrong and will go to impressive lengths to change the subject. She's a little better writing out what's up, but it takes her some time to get it out, and working through that usually needs an impromptu run or (hours-long) walk to get started.
- IMPULSIVE.
When reaching the limits of how much stress she can handle, whether from responsibilities or extraordinary worries, her decision-making skill can go from "rigorous" to "reckless" in a heartbeat. She'll throw a project in the trash and start over at the eleventh hour if it isn't perfect. She'll attend that party when she has an exam the next day. She'll call that number in her back pocket even though the person on the other end is never a good idea.
- QUICK TO JUDGE.
She has a lot of opinions about how other people should be and act. Counter them at your own risk.
HISTORY
Notable Family Members:
Hometown: A bit of everywhere, but pretty much all in Scotland. When pressed, Glasgow for her grandparents' house.
Apartment: Americana #83.
History:
Da. Oliver Wood. Current Coach for, former Captain of, and former Keeper for the Montrose Magpies. Keeper for Team Scotland, 2008, 2022. or something. math.
Mum. Katie Bell. Chaser for Montrose Magpies. Chaser for Team Scotland, 2022.
Maternal grandparents. Beau and Maeve Bell. Proprietors of the Salty Gargoyle, a not-that-clean pub in Glasgow. She spent a lot of time with them. Maeve is a lifelong Caerphilly Catapults fan and Marion's adopted a love for the team as well.
Paternal grandparents. Jessie and Jock Wood. Retired members of Montrose Magpies; Keeper-then-Coach and Beater, respectively.
Mum. Katie Bell. Chaser for Montrose Magpies. Chaser for Team Scotland, 2022.
Maternal grandparents. Beau and Maeve Bell. Proprietors of the Salty Gargoyle, a not-that-clean pub in Glasgow. She spent a lot of time with them. Maeve is a lifelong Caerphilly Catapults fan and Marion's adopted a love for the team as well.
Paternal grandparents. Jessie and Jock Wood. Retired members of Montrose Magpies; Keeper-then-Coach and Beater, respectively.
Hometown: A bit of everywhere, but pretty much all in Scotland. When pressed, Glasgow for her grandparents' house.
Apartment: Americana #83.
History:
Early Days.
Katie and Oliver's post-war tale is a fairly common one: battle together, celebrate together, sleep together, conceive child together, get married (together), birth child.
Both of Marion's parents went the pro quidditch route after the war, playing on opposing teams for a few years until they'd gained enough of a reputation to work out both of them being traded to the Montrose Magpies, the team Oliver's parents met on (and for which his mother was the Coach). The good news is that they play a great game together and this was great news for the club. The less-good news for Marion was that one-on-one time with either parent went from occasional to practically non-existent.
War.
The Wood-Bell household had a policy of "We don't talk about the war." Neither Katie nor Oliver dealt particularly well with the grief; they preferred to pretend it didn't exist—at least around their daughter—and would often run double training sessions to coincide with anniversaries. Memorials were attended, but quietly, and with no intimate family reminiscing afterward. Marion's endless questions were met with responses like "Why would you want to know about that?" and "It's a grim subject," and "I'm not in the mood to talk about it right now," (not that the mood ever manifested.)
Since trauma has a way of seeping in to fill in the cracks in the rest of one's life, the Wood-Bell experience eventually became one where you didn't talk about anything except quidditch. While neither Katie nor Oliver were deliberately negligent or unloving parents, they became entirely co-dependent on each other, and at times their daughter did tend to feel alienated from their relationship as a result.
Because of this, Marion developed the impression that her emotions, like her parents', were best bottled up. The only appropriate way to work through things was by redirecting the energy into something else — quidditch, in their case. And for much of Marion's life, it was quidditch, too.
Nomads.
The Wood-Bells moved. A lot. They seemed to pack up every couple years to a new village, city, or (once) houseboat. Her parents insisted that "You can just use the Floo" never accounted for the feel of a place, and they could never put their finger on why any place felt wrong, or what would make a place felt right — instead of trying to make it work, they moved onto the next possibility. The time Marion remembers feeling stable was when Katie's parents would look after her, whether during moves, training periods, or away games (it amounted to "quite often").
Sorting.
Marion was convinced she could be the Slytherin to tell the more traditional, old-school brand of Slytherin what was what. The hat didn't agree, and told her the the ambition to beat down the ambitious wasn't... enough of an ambition to be put in a house for those who prized ambition. It said that she was a natural fit for Gryffindor, with her hot-headed disposition and her desire for change; but at the last moment, it chuckled and announced "Ravenclaw!"
She demanded Flitwick allow her a recount, because Ravenclaw was a house for boring nerds.
She did not get a recount.
Ravenclaw.
From poring over books to mapping out their newest village, Marion's natural curiosity had become a way to help her ground herself in uncertain times and provide both escapism when she was lonely, and perspective when she was afraid. And Hogwarts was no different: in Ravenclaw, she eventually found that a lifetime of unanswered questions could finally be resolved — and new ones could fall in place to keep her occupied. What's more, there were others who approached problems (and life) in the same way. Sometimes.
She finally felt like she could contribute and ended up throwing herself into her studies, social life (since in Ravenclaw you often don't get one without the other), and quidditch.
Quidditch: Chaser.
Have you ever tried to hold quidditch practice when there's an 11-year-old twerp trying to backseat Captain? It's not easy. Marion was banned from the pitch outside of game times for her entire first year, but she SURE SHOWED THEM when she tried out for and made Chaser in her second. Her play style began as "rough," taking advantage of the fact that she was a small 12-year-old on a broom that some older students didn't want to be responsible for mangling. As time went on, "rough" became "aggressive." She was never in the running for the captaincy due to her blatant disregard for strategy.
Fifth year: Prefect.
Marion was chosen to fill the spot of prefect thanks to her sense of right and wrong, gold-studded grades, and dedication to The Rules. Of course, she only knew that last one because you've got to have an intimate understanding of what's allowed to be able to find the loopholes when you want to attend a party or have a post-curfew date. Her prefect-ing priority was always to protect the younger students.
June, 2019: Graduation > Puddlemere.
Marion was recruited onto Puddlemere United right out of Hogwarts and given the spot of Chaser reserve. As now the third generation of Woods to go pro, the Prophet's sport writers suggested that the Woods were posed to become the next quidditch dynasty. This, of course, thrilled Marion's family.
She spent her first two seasons as a reserve and was moved up to first string for her third. Her play style was notably aggressive for a Chaser, and her signature move was to whip bludgers back at beaters using the tip of her broom.
May, 2022: The Bludger.
In the quarter finals of her first full season, Marion—distracted by a complicated manoeuvre she and her fellow Chasers were doing—took a bludger to the back of the head. It was going the wrong speed, hit at the wrong angle, and made contact at the wrong time. Marion fell off her broom and proceeded to vomit on Montrose's mediwitch as soon as she'd been lowered to the ground. After a night of tests, the St Mungo's healer explained that she'd experienced a traumatic intracranial bleed.
Marion spent the next two months in hospital, recovering from both the injury and resulting surgery. While her father visited often, her mother only visited once in the first month, right at the beginning, and then a couple of times in the second. A lot of Marion's tenure in the ward is still a blur to her — though who knows whether that's due to injury-induced memory loss or her own unwillingness to accept what happened.
Over time the headaches lessened, she regained the use of the left side of her body, her speech improved — and eventually she was allowed to go home. While she was largely self-sufficient, the healers said they'd only release her if she could have support and a watchful eye at home... except that the World Cup was coming to its conclusion and both Oliver and Katie had gained spots on the team. And except for te part where, once they returned, the new national season would begin Oliver's first year as Captain. Assuming she already knew the answer, Marion didn't ask her parents to take the time off; instead, she connected with her maternal grandparents in Glasgow, packed her things, and moved into her mom's childhood bedroom.
2023: ?Dealing?.
After two months recovering in hospital and seven at her grandparents' (it could have been closer to three or four except she pushed herself too far multiple times in misguided shows of alleged independence), Marion is given a clean bill of health. She's told to return every few weeks to ensure everything's as it should be, but at the very least, things can return to normal. Well, normal with a catch: No more quidditch. No more dangerous flying, no more reckless broomsports.
So Marion did what any responsible, reasonable adult would do and left. She said she was off to find a new job, but she also needed to find new faces, new experiences, and things to do outside of the country she'd lived in for pretty much her whole life.
While occasional owls were sent home to reassure choice family and friends that she was alive, she only came back for requisite St Mungo's check-ins, and spent the year largely abroad. Most of it was in Germany, primarily Berlin, where her longest-running job was as an apprentice wandmaker.
2024: She back.
After her year away, Marion returned home for the holidays with no warning. She stayed again with her grandparents and began, slowly, prodding gently at friends she thought might not be done with her. She began working a new job every few months, trying hard to excel at it but cutting ties whenever she was getting comfortable. A Meat Sweats waitress, grunt work at the Ministry, customer care for the owl post, as an apprentice potioneer (which was laughable as she'd always sucked at potions in school), and a daycare staffer are just a few of the lines on her CV.
MUNGO'S, AGAIN.
Eventually, back at St Mungo's for yet another follow-up, Marion looked around to realize that she wasn't dreading her trip. She wanted to see the healers, to show them that she'd gotten stronger, and she didn't exactly want to leave. Like, for good. She latched onto the feeling, desperate to feel in control once more (if she ever had before lol), and created a presentation for the St Mungo's trainee admissions board about why she, years out of Hogwarts and with only three of the five required NEWTS, should be allowed in. They found her moderately convincing and offered a compromise: brush up on Potions and Herbology, sit the exams with the students in June.
She accepted, quit her job as a landscaper, and found tutors for both subjects. She pretty much didn't leave the grounds of the Salty Gargoyle for the following six months until she wrote her NEWTs.
But, good news: she got in. Now she's in her first year, six years older than most of her peers and long out of school. Her owl from Sir Forsythe came at what was simultaneously the best and worst time — she's feeling like she might have a real shot at a future she wants for the first time in five years, but she also feels like whatever grasp she has on stability is tenuous at best. It's time to move out, again, and try to build her life, again, and if she's going to feel independent then she doesn't give a shit if it's in some weird-ass, cheap barbecue hell
Katie and Oliver's post-war tale is a fairly common one: battle together, celebrate together, sleep together, conceive child together, get married (together), birth child.
Both of Marion's parents went the pro quidditch route after the war, playing on opposing teams for a few years until they'd gained enough of a reputation to work out both of them being traded to the Montrose Magpies, the team Oliver's parents met on (and for which his mother was the Coach). The good news is that they play a great game together and this was great news for the club. The less-good news for Marion was that one-on-one time with either parent went from occasional to practically non-existent.
War.
The Wood-Bell household had a policy of "We don't talk about the war." Neither Katie nor Oliver dealt particularly well with the grief; they preferred to pretend it didn't exist—at least around their daughter—and would often run double training sessions to coincide with anniversaries. Memorials were attended, but quietly, and with no intimate family reminiscing afterward. Marion's endless questions were met with responses like "Why would you want to know about that?" and "It's a grim subject," and "I'm not in the mood to talk about it right now," (not that the mood ever manifested.)
Since trauma has a way of seeping in to fill in the cracks in the rest of one's life, the Wood-Bell experience eventually became one where you didn't talk about anything except quidditch. While neither Katie nor Oliver were deliberately negligent or unloving parents, they became entirely co-dependent on each other, and at times their daughter did tend to feel alienated from their relationship as a result.
Because of this, Marion developed the impression that her emotions, like her parents', were best bottled up. The only appropriate way to work through things was by redirecting the energy into something else — quidditch, in their case. And for much of Marion's life, it was quidditch, too.
Nomads.
The Wood-Bells moved. A lot. They seemed to pack up every couple years to a new village, city, or (once) houseboat. Her parents insisted that "You can just use the Floo" never accounted for the feel of a place, and they could never put their finger on why any place felt wrong, or what would make a place felt right — instead of trying to make it work, they moved onto the next possibility. The time Marion remembers feeling stable was when Katie's parents would look after her, whether during moves, training periods, or away games (it amounted to "quite often").
Sorting.
Marion was convinced she could be the Slytherin to tell the more traditional, old-school brand of Slytherin what was what. The hat didn't agree, and told her the the ambition to beat down the ambitious wasn't... enough of an ambition to be put in a house for those who prized ambition. It said that she was a natural fit for Gryffindor, with her hot-headed disposition and her desire for change; but at the last moment, it chuckled and announced "Ravenclaw!"
She demanded Flitwick allow her a recount, because Ravenclaw was a house for boring nerds.
She did not get a recount.
Ravenclaw.
From poring over books to mapping out their newest village, Marion's natural curiosity had become a way to help her ground herself in uncertain times and provide both escapism when she was lonely, and perspective when she was afraid. And Hogwarts was no different: in Ravenclaw, she eventually found that a lifetime of unanswered questions could finally be resolved — and new ones could fall in place to keep her occupied. What's more, there were others who approached problems (and life) in the same way. Sometimes.
She finally felt like she could contribute and ended up throwing herself into her studies, social life (since in Ravenclaw you often don't get one without the other), and quidditch.
Quidditch: Chaser.
Have you ever tried to hold quidditch practice when there's an 11-year-old twerp trying to backseat Captain? It's not easy. Marion was banned from the pitch outside of game times for her entire first year, but she SURE SHOWED THEM when she tried out for and made Chaser in her second. Her play style began as "rough," taking advantage of the fact that she was a small 12-year-old on a broom that some older students didn't want to be responsible for mangling. As time went on, "rough" became "aggressive." She was never in the running for the captaincy due to her blatant disregard for strategy.
Fifth year: Prefect.
Marion was chosen to fill the spot of prefect thanks to her sense of right and wrong, gold-studded grades, and dedication to The Rules. Of course, she only knew that last one because you've got to have an intimate understanding of what's allowed to be able to find the loopholes when you want to attend a party or have a post-curfew date. Her prefect-ing priority was always to protect the younger students.
June, 2019: Graduation > Puddlemere.
Marion was recruited onto Puddlemere United right out of Hogwarts and given the spot of Chaser reserve. As now the third generation of Woods to go pro, the Prophet's sport writers suggested that the Woods were posed to become the next quidditch dynasty. This, of course, thrilled Marion's family.
She spent her first two seasons as a reserve and was moved up to first string for her third. Her play style was notably aggressive for a Chaser, and her signature move was to whip bludgers back at beaters using the tip of her broom.
May, 2022: The Bludger.
In the quarter finals of her first full season, Marion—distracted by a complicated manoeuvre she and her fellow Chasers were doing—took a bludger to the back of the head. It was going the wrong speed, hit at the wrong angle, and made contact at the wrong time. Marion fell off her broom and proceeded to vomit on Montrose's mediwitch as soon as she'd been lowered to the ground. After a night of tests, the St Mungo's healer explained that she'd experienced a traumatic intracranial bleed.
Marion spent the next two months in hospital, recovering from both the injury and resulting surgery. While her father visited often, her mother only visited once in the first month, right at the beginning, and then a couple of times in the second. A lot of Marion's tenure in the ward is still a blur to her — though who knows whether that's due to injury-induced memory loss or her own unwillingness to accept what happened.
Over time the headaches lessened, she regained the use of the left side of her body, her speech improved — and eventually she was allowed to go home. While she was largely self-sufficient, the healers said they'd only release her if she could have support and a watchful eye at home... except that the World Cup was coming to its conclusion and both Oliver and Katie had gained spots on the team. And except for te part where, once they returned, the new national season would begin Oliver's first year as Captain. Assuming she already knew the answer, Marion didn't ask her parents to take the time off; instead, she connected with her maternal grandparents in Glasgow, packed her things, and moved into her mom's childhood bedroom.
2023: ?Dealing?.
After two months recovering in hospital and seven at her grandparents' (it could have been closer to three or four except she pushed herself too far multiple times in misguided shows of alleged independence), Marion is given a clean bill of health. She's told to return every few weeks to ensure everything's as it should be, but at the very least, things can return to normal. Well, normal with a catch: No more quidditch. No more dangerous flying, no more reckless broomsports.
So Marion did what any responsible, reasonable adult would do and left. She said she was off to find a new job, but she also needed to find new faces, new experiences, and things to do outside of the country she'd lived in for pretty much her whole life.
While occasional owls were sent home to reassure choice family and friends that she was alive, she only came back for requisite St Mungo's check-ins, and spent the year largely abroad. Most of it was in Germany, primarily Berlin, where her longest-running job was as an apprentice wandmaker.
2024: She back.
After her year away, Marion returned home for the holidays with no warning. She stayed again with her grandparents and began, slowly, prodding gently at friends she thought might not be done with her. She began working a new job every few months, trying hard to excel at it but cutting ties whenever she was getting comfortable. A Meat Sweats waitress, grunt work at the Ministry, customer care for the owl post, as an apprentice potioneer (which was laughable as she'd always sucked at potions in school), and a daycare staffer are just a few of the lines on her CV.
MUNGO'S, AGAIN.
Eventually, back at St Mungo's for yet another follow-up, Marion looked around to realize that she wasn't dreading her trip. She wanted to see the healers, to show them that she'd gotten stronger, and she didn't exactly want to leave. Like, for good. She latched onto the feeling, desperate to feel in control once more (if she ever had before lol), and created a presentation for the St Mungo's trainee admissions board about why she, years out of Hogwarts and with only three of the five required NEWTS, should be allowed in. They found her moderately convincing and offered a compromise: brush up on Potions and Herbology, sit the exams with the students in June.
She accepted, quit her job as a landscaper, and found tutors for both subjects. She pretty much didn't leave the grounds of the Salty Gargoyle for the following six months until she wrote her NEWTs.
But, good news: she got in. Now she's in her first year, six years older than most of her peers and long out of school. Her owl from Sir Forsythe came at what was simultaneously the best and worst time — she's feeling like she might have a real shot at a future she wants for the first time in five years, but she also feels like whatever grasp she has on stability is tenuous at best. It's time to move out, again, and try to build her life, again, and if she's going to feel independent then she doesn't give a shit if it's in some weird-ass, cheap barbecue hell
MISCELLANEOUS
Wand: Spruce with a kelpie hair.
Patronus: A bat. She doesn't know anything about bats and says "It's a fucking bat, yeah?!" but it's a noctule.
Familiar: lol no thank u.
Favorite Quidditch Team: Montrose Magpies, naturally. More-than-mildly obsessed with Caerphilly Catapults because they're her gran's team. Attachment to her erstwhile rookie team, Puddlemere United, as she's still close with some of the players, but she gets broody and wistful when she thinks too much about them and What Could Have Been. She tries to mom from the stands often.
Skills:
+ flying & quid, obviously, but now she has a limited ability to do so thanks to a strict "I will kill you if you try this again" from her healer
+ book smarts
+ only seeing what she wants to see :)
+ she can shout really loud
- can't cook
- can't art
- can't garden
Fun Facts:
Patronus: A bat. She doesn't know anything about bats and says "It's a fucking bat, yeah?!" but it's a noctule.
Familiar: lol no thank u.
Favorite Quidditch Team: Montrose Magpies, naturally. More-than-mildly obsessed with Caerphilly Catapults because they're her gran's team. Attachment to her erstwhile rookie team, Puddlemere United, as she's still close with some of the players, but she gets broody and wistful when she thinks too much about them and What Could Have Been. She tries to mom from the stands often.
Skills:
+ flying & quid, obviously, but now she has a limited ability to do so thanks to a strict "I will kill you if you try this again" from her healer
+ book smarts
+ only seeing what she wants to see :)
+ she can shout really loud
- can't cook
- can't art
- can't garden
Fun Facts:
there is literally nothing fun about Marion Bell-Wood.
& Will eat anything. Doubly so if it's free.
& Will eat anything. Doubly so if it's free.
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